Week 8: Reflection
The role of an instructional designer is to create useful products and a stimulating environment that facilitates learning. Understanding how people learn and motivating them to commit to the process is critical to success in this role. For many years, many brilliant people with various alphabets behind their last name discovered what we refer to today as learning styles, theories, and strategies. In this course, I've learned how individuals learn and gained insight into my unique learning characteristics.
Lev Vygotsky's Zone
Proximal Development (ZPD) is the distance between the current state of
existing knowledge and the potential of what can be learned with
assistance. Reaching the potential is
fueled by the intrinsic or extrinsic factors that motivate individuals to
pursue a learning goal. Those factors include the desire to experience
something new or the drive to gain professional recognition. To successfully reach the desired goal, a
more knowledgeable other (MKO) and Robert Gagne's Event of Instruction are a
helpful process for bridging the knowledge gap. Gagne's Event of Instruction structures
the targeted subject matter learning objectives, review the existing knowledge,
focuses on materials to support new learning and repetitious supported
application.
These learning characteristics
work with learning styles that offer different modes of study, such as visual,
auditory, kinesthetic, and read/write. Designing a learning program that
incorporates tactics for each style, accommodates a broad learning audience. However,
learning theories focus on how individuals psychologically process learning
events as behaviorists, cognitivist, constructionists, or adult learners. Pashler
tells us that it's vital to "keep all avenues, options, and aspirations
open "to make available every possibility for every learner (Pashler, et
all., 2009, p.117).
Ultimately, I've learned that
no one style, theory, or strategy is a perfect fit for all learners and all
scenarios. However, designing a learner-centered event wth focused content,
objectives, and application is the goal (Cercone, K, 2008). Creating a delicate mix with relevant
educational technology such as adaptive learning is required to effectively
deliver stimulating learning events that result in targeted improved
performance. According to Ertmer & Newby (2013) instructional designers
must have competency in the different learning theory and models to effectively
deliver appropriate products (2013). My learning has evolved because I'm aware of
what learning tactics are appropriate to reduce the gap and reach my potential.
References:
Cercone,
K. (2008). Characteristics of adult learners with implications for online
learning design, AACE Journal, 16(2), 137-159.
Ertmer,
P. A., & Newby, T. J. (2013). Behaviorism, Cognitivism, Constructivism:
Comparing Critical Features from an Instructional Design Perspective.
Performance Improvement Quarterly, 26, 43-71.
Pashler,
H., McDaniel, M., Rohrer, D., & Bjork, R. (2009). Learning Styles: Concepts
and Evidence. Psychological Science in the Public Interest, 9(3), 105-119.
doi:10.1111/j.1539-6053.2009.01038.x
Hi Terri. I'm following your blog. I love the graphics on your blog.
ReplyDeleteBest regards, Mary Bentsen
Hello Terri! Looking forward to reading your posts throughout this course.
ReplyDelete